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Potency wildermyth
Potency wildermyth






potency wildermyth

You may switch from Leaf enchanted weapon to Fire enchanted weapon after you build up enough hp shield.

potency wildermyth

« Fire » can clean up those 2-HP annoying thingies without losing precious action points. It’s a good safeguard to stack a few before entering the major confrontation. « Leaf » provides a stackable damage absorbing shield. « Fire » or « Leaf (stunt)» effect would be multiplied by the number of reaction strikes. « Zealous Leap », though only usable every other turn, offers more flexibility, either ending a turn with an attack or on guard. « Paladin » could also do the trick, and it is done every turn. « Heroism » adds one additional action once in a combat, compared to « Battledance » & « Zealous Leap » combo, which adds one additional attack every other turn. With both skills, the warrior can perform two attacks or attack & guard combos, after a leap. « Battledance » allows two attacks or one attack and then guard, while « Zealous Leap » lets him jump into a proper position without spending an action point. Team synergy: A sniper with « Archery » skill and/or a melee rogue with « Thornfang » skill. This would enable the warrior to clean up 3 ~ 4 approaching threats very early in the game. Coupled with « Long Reach » and a long range weapon (spear) offers a sweeping radius of 3. The warrior reacts to any movement within his weapon range, including those moving away. « Vigilance » allows the warrior to easily perform 4 (or more, depending on potency) reaction strikes. Continued abuse of our services will cause your IP address to be blocked indefinitely.Vigilance, Long Reach, Battledance, Zealous Leap Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms.

potency wildermyth

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Potency wildermyth